The First Berserker: Khazan - Uma visão geral
Isso nãeste foi reflexo único dos aumentos DE minhas habilidades ou dos melhores Aparelhamentos do protagonista, mas sim do jogo realmente deter ficado menos desafiador (ou mais justo) desse ponto em diante.
Acompanhe a jornada do Khazan em Parecer de vingança e aprenda tais como ele se torna este primeiro berserker pelo Universo DNF.
Este game reinventa elementos centrais do universo de Dungeon & Fighter usando uma arte ousada e texturas realistas para produzir uma experiência visual envolvente.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Novo soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e um suco amplamente Porreiro de modo a se repetir
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The First Berserker: Khazan The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem em seu corpo este meio ideal de modo a cumprir seus próprios objetivos.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike